AFF26 · Pavilion  ·  Screen System

The day as a system

Every segment scaled to its true screen time · hue = asset family · tint = time of day
525 minlive screen time
5asset families
19 + 8cues + title instants
98%of live time = canvas + ambient
6 minof transitions run the day
Scale 1 min = fixed width at every zoom · hover any block · shift-scroll to pan
The screen — one surface, all day
Family recurrence — build once, deploy again
The system argument

Eleven hours of show collapses into five families. One speaker canvas skinned six ways carries every presentation. One ambient engine with time-of-day palettes owns 351 minutes — two thirds of the day. Three transitions are one countdown behaviour at three energies. Build the family masters, then every remaining deliverable on the asset list is a skin, a variant, or a cue — not a new design.